![]() ![]() In particular, I have left out all or most of the examples for the sake of conciseness. I have included some of the original diagrams but by no means all. Some of the paragraphs have been re-phrased for clarity and I cannot trace some of the paragraphs (duh!). Where a complete section in the original rules maps simply to a complete section (or part of a section ) here I have simply included the major paragraph numberīecause the traceability requires no more. I have now put them back (at least some of them) for the benefit of players who want to check where I got rules from. Originally I removed all of the paragraph numbers as I inserted text. I have not been concerned with the history and evolution of the rules so I have deliberately sacrificed traceability. My aim with this document has been to create a single coherent set of rules. However, if you do not have all of the supplements then you will still be able to use all of the rules with the earlier counters (although half-squads are useful from GI). You will need the boards, counters and scenarios to play with these rules and I have no intention of undermining Avalon Hill's (now MMP’s) copyright by changing this. ![]() These rules assume that you own Squad Leader at least. I have not played Advanced Squad Leader (put off by the amount I would have to pay out to get a set of rules less complete than those I already possessed) so this set of rules is Squad Leader 'Classic'. I have not changed any of the rules, just removed those rules that were overridden by later changes. These are the rules from Squad Leader and all of the supplements brought together and (I hope) rationally organized (Squad Leader fourth edition, Cross of Iron third edition, Crescendo of Doom and GI probably first edition). This was useful but not perfect so I have tried in this document to use modern techniques to create another version of the rules. In an attempt to counter this I used a photocopier, scissors and glue to 'cut and paste' my own version of the rules with all the rules brought together in a more consistent order. ![]() Some of the rules were changed in each supplement that made correct play challenging to say the least. The structure of the rules was good for learning the rules but poor for use as a reference (even with an index). I, like many gamers I suspect, bought and played first Squad Leader and then the supplements (Cross of Iron, Crescendo of Doom and GI) and found the game excellent but the rules disorganized. Editors Notes This document is an attempt to make the Squad Leader rules more accessible. ![]()
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